Cultural Institutions Reimagined

Act 4 — Scene 3

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<aside> 💡 Imagine... Experiencing a guided tour of mythical creatures at The Smithsonian Museum of Natural History led by a holographic David Attenborough atop a unicorn.

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Story-driven journeys; historical characters given new life; longer-lasting and more meaningful collaborations with commercial partners

What’s happening?

Many museums and other cultural institutions have had a rough ride of late.

Although their curators and patrons may disagree, so many of them are great examples of Edutainment. What’s more, they’re incredibly well placed to capitialize on Edutainment 3.0.

“you can’t separate the two: entertainment is crucial to the education process.”

- Dorothy Di Stefano, founder of Molten Immersive Art

To achieve this two-pronged mission, museums are looking to integrate fresh storytelling techniques and technologies to immerse and engage their visitors.

Additionally, creating cultural crossovers is a powerful way to bring in new interests and ideas. The Museum Cultural and Creative Products Market Data Report, published in 2019, points out that nearly 70% of consumers who purchase museum crossover products are new to the brand.

<aside> 💡 Why this trend matters

The word “museum” can still bring about boring, dry connotations. If museums and cultural institutions want to stay relevant, build for the future, and, dare we say, be a more exhilarating experience, they’ll need to take advantage of Edutainment 3.0.

Using Edutainment 3.0 to create dynamic and interactive exhibits for visitors transforms an outdated ‘meh’ experience into something unique and memorable.

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In Action: Cultural Institutions Reimagined

Brooklyn Museum x Netflix

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The Brooklyn Museum and Netflix teamed up to create a virtual exhibit featuring costumes from the acclaimed dramas The Crown and The Queen’s Gambit.

But how does a museum develop a crossover with TV dramas? By displaying a carefully curated selection of items from the museum’s permanent collection, which relate to the shows’ themes and characters.

They used digital technology to bring the experience of viewing a museum’s collection to whole new demographics. And it was a hit in its own right.

American Museum of Natural History x Etsy

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New York’s American Museum of Natural History and Etsy - a partnership made in history.

This collaboration led to the debut of a bespoke collection themed around the museum’s objects, including a porcelain iceberg necklace and leather pouches painted to look like bird’s eggs.

The partnership showed the American Museum of Natural History saw the value in supporting individual artisans and wanted to offer them new opportunities during a time when many museums chose to partner up with big fashion houses.

Spyscape

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Spyscape is a funhouse masquerading as a museum where visitors can try out their spy skills. This $50 million, 60,000-square-foot espionage museum in New York gives visitors free rein to explore their own spy skills and attributes by completing challenges.

Afterwards, in the debriefing room, participants discover their role as either suspect or sleuth. And in the lie-detection interrogation booth, they learn their own tells - be careful not to blink too much -and then spot the falsehoods of others.

In April 2020, Spyscape released a podcast series, True Spies that provides a unique insight into the world of espionage, asking listeners what they'd do in real-life spy situations.

“People hear about this and think ‘Oh, it’s just learning about how to be a spy,’ and it’s really not... we teach people about spying to teach them something about themselves.”

- Stuart Neal, Director of Operations at SPYSCAPE

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Love the Louvre - twice!

Airbnb

Image source

Image source

AirBnb teamed up with Musée du Louvre for a contest to provide a once-in-a-lifetime experience where AirBnb would give one lucky winner a private night at the Louvre. This experience came complete with a Mona Lisa viewing free of tourists and a tiny glass pyramid room to sleep in next to the giant iconic pyramid.

AirBnb connected with lots of new followers and Musée du Louvre had images of their gorgeous museum and collection spread around the internet – another win-win!

Casetify

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Artsy up your tech accessories. The Louvre collaborated with tech accessory giant Casetify to release a collection of art-inspired iPhone cases, AirPod cases, and wireless charging pads. This partnership also increased its reach and its income.

The Louvre’s brand partnerships reportedly generated $5.3 million in 2020, compared to $3.2 million in 2019.


Key Themes for Edutainment 3.0

Cultural institutions as status symbols

Brands have many reasons to cooperate with museums - the positive association that comes by visiting cultural institutions is just one of them.

Meaningful ad campaigns

Consumers [prefer brands with aligned corporate purpose and values](https://www.weforum.org/agenda/2021/12/people-prefer-brands-with-aligned-corporate-purpose-and-values/#:~:text=Across all 25 countries surveyed,believe reflect their own principles.&text=Consumer brand preferences are driven,new study from Ipsos finds.) - branding via culture is a great way to position oneself.

Edutainment as “quality time”

Instead of just seeing history, you can create whole adventures at cultural institutions with your friends and family.


In Action: Ones to Watch

China has turned museums into big business

Chinese beauty brand Catkin’s Summer Palace collection. Source

Chinese beauty brand Catkin’s Summer Palace collection. Source

The artifacts of the distant past have provided inspiration for an extraordinary range of brand collaborations with Chinese museums. China’s Gen Z loves them. Fourteen museums have already opened their stores on Tmall, according to a Vogue Business in China analysis.

Special Agent uncovers AI-driven, digital characters

John F. Kennedy avatar. Source: DGene

John F. Kennedy avatar. Source: DGene

Producer Jeff Apple of Apple Space & Time and DGene is creating “AI-driven digital characters” of historical figures. This will use actor-driven motion capture technology to bring historical figures to life. The first project will be creating a digital John F. Kennedy for the drama series Special Agent from creators Clayton Frohman (Defiance) and Michael Chernuchin (Law & Order). This new field will be the first “digital makeup” experience for actors, said Andy Serkis.

DDR Museum - TeAR Down this WALL

https://www.youtube.com/watch?v=gYjK-9pOG18

Augmented reality and history? That couldn’t possibly be fun.

And yet TeAR down this WALL, an educational tool for Minecraft Earth, lets participants build and tear down the Berlin wall.

It comes with supporting educational material that helps students reflect on the history, impact, and devastating realities of how border walls divide people.


Cultural < > Classical

Cultural doesn’t just mean classical: could new edutainment brands become cultural institutions in their own right...?

“We’re aware of several other really strong edutainment brands and concepts heading into the US market where, typically, edutainment has been more around science museums and more traditional museum experiences, targeting kids and younger guests. I think we’re going to see a real proliferation of new concepts in North America.”

- Michael Collins, Senior Partner at Leisure Development Partners (LDP)


Guidelines for Greatness

Wavetable’s Tips

Opportunities

https://www.tiktok.com/@blackcountrylivingmuseum/video/6980334536441842950?is_copy_url=1&is_from_webapp=v1&refer=embed&referer_url=https%3A%2F%2Fwww.tiqets.com%2F&referer_video_id=6914995608642161921

Challenges


Spark Your Creativity

Ideas to jumpstart your imagination and help you include Edutainment 3.0 in your endeavors.